Each creature race has unique dialog based on its personality. Talk to your creatures in your Menagerie. Creature Accessories (auras, pets, and objects can be used to decorate your creatures' appearances) Blessings (perks for each of the 30 realms that unlock new events, increase the amount of treasure found, and more) Character Specializations (30 in total, each provides passive perks that drastically change the way you create your team) Creature Skins (think of Shiny Pokemon except full appearance changes, not re-colors) Guilds of Rodia (increase your reputation to unlock new creatures/spells/decorations) False Gods (massive end-game bosses that provide the most challenging content in the game) Includes infinitely-replayable projects called Missions as well) Projects (take on projects to unlock new game features, creatures, and more. Nether Stones (can be socketed into your artifacts and have randomly generated properties to add a bit of Diablo flair to the game) Rune of Prophecies (endless, randomly generated quests that reward you with Piety which can be used to upgrade Relics) Relics (30 relics that can be upgraded endlessly to unlock passive perks and stat boosts for your creatures) Rodian Creature Masters + Mastery System (think of Pokemon gym leaders on steroids) Unlock thousands of decorations to adorn your castle The offspring inherits both parents' traits and stat spreads, as well as the appearance of both creatures. Note that this is definitely not an exhaustive list, but it should give you a pretty good idea about what to expect: Below is a list of major changes (in no particular order) that I think you'll find interesting. Originally posted by ZirzoR:= CREATURES =If you've played Siralim 3, you're probably wondering what's new about Siralim Ultimate. This Is my current animator build, its pretty barebones and some of it I haven't fixed ro changed yet, so take it as you will.īut the whole idéa is about stacking debuffs, and resurrecting my Woe boy over and over, to gain lots of stats and then attack the frick out of the enemy and casting mass rapture/corpse explosion chains. Relic: Hanti & Jihi, Sister Swords of Perdition (Rank 10) Trait Slot: Pus and Pox: At the start of each enemy's turn, this creature afflicts them with a random debuff. Trait Slot: Curse of the Outspoken: After an enemy Casts a spell, this creature afflicts it with Cursed and Vulnerable.Īfter this creature dies, enemies take damage equal to 30% of its Maximum Health.Īfter this creature takes damage from an attack or spell, it afflicts the enemy with a random debuff. This trait does not stack.Īll effects that activate when a creature dies will activate 1 additional time. Relic: Triumvir, Arcane Sceptre of Zonte (Rank 13)Īfter one of your creatures are killed, another one of your creatures has a 50% chance to be resurrected with 50% Health. Trait Slot: Strength of the Mind: Your creatures' Intelligence cannot be reduced. This trait does not stack.Īll effects that activate when a creature resurrects will activate 1 additional time.Īfter your creatures are resurrected, they have a 35% chance to gain Rebirth. Trait Slot: Celebrate Decline: When your creatures' Artifact's Spell Slots activate, these spells are Cast 1 additional time. This trait does not stack.Īfter your creatures apply a debuff, they apply an additional random debuff, but their debuffs only last for 1 turn. Relic: Thousand Needles, Honed Bow of Apocranox (Rank 20)Īfter an enemy's debuff wears off, it is afflicted with a random debuff. Trait Slot: Great Conjunction: After your creatures are killed, they have a 25% chance to be resurrected with 50% Health and a Barrier that absorbs damage equal to 50% of their Maximum Health. Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 30)Īfter your creatures die, this creature gains 25% of their Attack, Intelligence, Defense, and Speed.Įnemies deal 5% less damage (up to 90%) and take 7% more damage for each debuff they have. Trait Slot: Training Matrix: After your creatures are resurrected, they gain 20% stats. This creature has 15% more Attack and Intelligence for each dead creature on your side, and 15% more Defense and Speed for each living creature on your side.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |